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We experienced the same when we had two Event Systems in the scene. Try delete one
Yes it is if you render the ortho camra to a render texture and then assign that render texture to a raw image.
There's a post on Gamasutra that shows how to do it https://www.gamasutra.com/blogs/CharlesCordingley/20141124/230710/Unity3D_Culling_Mask_Tip.php
To create a border for the second camera, create a canvas and set it's render mode to screen space - camera. Drag the second camera to the render...
THanks! I used Motion Builder and it works. It even allows you to rename the animation takes.