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Cant get it to work in 5.6 either, works with playmode in editor but not standalone build
The SceneView should be in consideration of being public then. SceneView opens up alot more power to the editor developer. But without proper...
Anyone who can explain how velocity.y = Mathf.Sqrt(5f * targetJumpHeight * -gravity); works? As I dont understand fully how it works and want...
I wonder if we are going to see support of Microsoft HoloLens in Unity. Really hope so! [MEDIA]
The question could also be, " Is this bucket big enough to fill with water" It all depends on the size of the bucket and the amount of water you...
Hi! I was looking around the web for a similar solution like android and ios uses, to allow users to do micro transactions to buy in-game...
Thanks for the reply. uLink seems like a nice asset, but not that friendly on the wallet. Best thing for me to do would be to continue with...
Hi My concern about Unity´s built in network functionality doesnt work that well. yes it is pretty easy to set up, but a real mess when it...
Please continue this project :)