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Hi @Allen-Chou we figured it out. It was a conflict with the "ReadOnly" attribute. We had made a custom one a long time ago before Unity added...
We tried adding this solution to BoingWorkAsync...
@Allen-Chou your demo for influence-type comparison doesn't work. It's throwing the following exception : IndexOutOfRangeException: Index 0 is out...
@Gregoryl cool thanks dude. Also one thing we noticed is that the new PostProcessProfile does not have a fog or anti-aliasing effects section....
@Gregoryl Hey, I am trying to come up with an effective way to programmatically blend overtime between 2 different post processing profiles. Is...
Its kind of wonky, but you can also do something like this if you want to go the extension route. using UnityEngine; using Cinemachine;...
Hey @Torchinsky, Our team really loves using your tool. It has been very useful for our transitions between two parts of one scene. I was...
What sub-version are you using? I can download and test on that sub-version. Maybe its an issue with the sub-version I am on. When I forked the...
@lordofduct as of unity 2019.1.9f1 your serialized dictionary property drawer does not seem to work. It has something to do with arraySize++. I...
https://forum.unity.com/threads/released-kinematic-character-controller.497979/page-20#post-4828802 You may also have to tweek the ladder script...
Why have you guys made it so difficult to deal with the animator? Clearly this is an issue... We want to do the same thing and have the same...
Hey @PhilSA, I believe the ladder walkthrough now no longer works with your latest version. Just wanted to let you know. I can work around it as...
Hey @Jodon, It was actually an issue with unity prefabs ultimately. The error still occurs, but the save issue is Unity Prefab related. Just...
I just checked the patch. Doesn't seem to fix it.
Hey Jodon, I upgraded from 2019.1.9f. Thanks for the update.
Hey Jodon, As of Unity Version 2019.1.10f1 we cannot save scenes with cross scene references. This occurs even without adding/modifying/removing...
Nice :D Thanks @StaceyH. Will do. Yeah i thought this may be an effective usage of unity commit messages. Looking forward to seeing what you have...
Bump
Hey Jodon, I am not sure what happened, but as of Unity 2019.1.0f2 the UI Element build for setting scene types : Dont Load, Additive, etc. is...
Unity absolutely should NOT be treating classes as structs if they are serializable in my honest opinion. Doing so forces developers to figure out...