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The really simple way to do it is to invert the gloss map and use this for Roughness - you may need to do a bit of an adjustment on the levels to...
Fair enough. Granted, I think at some point in the near future, we're going to see them abandon traditional textures and adopt something similar...
As I'm currently downloading the 98 Gigabyte single-scene sample project that comes with the UE5 Early Access... lol
This is just a warning AFTER it exports your file to let you know that if you export again, it will overwrite the current one. Look in...
Decreasing the cascades shouldn't affect the visual quality of the shadows... the cascades just set up the LODs for the shadows as far as I can...
Hey there, I'm new to Unity... I'm used to UE4's method of adding collision to the original or root asset and having it be applied to every...
@bigmisterb I tried using your code, but it says unexpected symbol : in the second line of code. Using Unity 5. *UPDATE* Ah, the problem was he...
I'm having the same issue. I noticed that when creating the project there was an option to choose a folder where you keep your source files. I...
I was having the same issue but increasing my near clipping plane to 1 fixed the problem. As far as I can tell the far clipping plane doesn't...
ha ha! Thanks for the advice, its very true. I applied the same reasoning to every other aspect of game design so this year I'm definitely doing...
Very good point :) I guess I'm just sad because I can't code at all and it would be so much nicer to have a plug N play setup :)
Thanks Schneider21. I wasn't sure how Unity was set up to utilize the different packages. I was hoping maybe that there was a global system in...
I'm thinking you didn't look at the assets. They were code assets not models. I'm asking if its easy to get two independently coded systems...
Hey all, So I've never used Unity - all of my experience is with Unreal Engine 3, 4 and Source Engine. I'm an artist not a programmer and I'd...
If I wanted to use the files I purchase from the Asset Store in another game engine, is this legal?