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Oh wow, I got it working still somehow but this is a brittle house of cards now lol. This will need a lot of testing before we can ship this....
Hi, so I was writing a custom initializer code to split the humongous data files generated via WebGL builds into chunks of say 15MB, so that you...
This is atrocious :D. @ButtCleaves has already a good approach, you can improve this further with serialization events: public class SkillEntry :...
Good nose :). That's exactly what I did haha and I forgot about it until you mentioned it. Yeah I see the problem now. Thanks and indeed it's not...
Hi, I have a question regarding modifier keys. If I setup an action that acts when I press a single key, like "1" and I also have the standard...
Yeah it's pityful. It's like Unity as a company didn't get the memo in 2006 when CPUs started to have more than one core. I have a threadripper...
I can't believe I am actually asking this, since it is the only purpose of a Cloud Build solution, but then again, it's made by Unity. How do I...
[IMG] So this is with doubling the intensity of baked lights and setting all lights to "Baked" instead of "mixed". This is how it should look...
[IMG] This demonstrates the issue. All these elements are the same prefab. They all have the same light. But only 2-3 of them are working after...
Hi, this is truly driving me crazy and I now created a demo scene that reproduces it on a smaller scale. I am using Unity 2021.1 and the scene...
I have the same thing... Super annoying. You can go to the URP asset and increase the shadow map to 4096 and dial down the shadow resolutions, but...
Yeah this is the death by a thousand paper cuts. Unity just keeps on giving with these utterly ridiculous design choices that never get fixed. I...
No it doesn't. It runs out of memory pretty quickly. Whatever they are doing, its not working reliably. But I would expect nothing less anyways xD.
You are a life-saver, even 4 years later :). I would never have thought about Boo and what it can do. This still works in the current Unity...
Thanks for your response. It does not work in my case though :(. Changes are stilled applied to the prefab and all instances. Anyway. I figured...
Hi, I am using prefabs to produce re-usable components (haw haw). One of the main requirements is that you can add a stub component on the root...
So I tried after a few years to create a simple GUI in Unity because I wanted to easily deploy it to all platforms... There are several problems:...