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As far as I know no work was done to optimise this. If I remember correctly it happens because we started to run reach test in a separate frame....
@einWikinger @5argon A performance issue was addressed and backported to 2017.1 p1. Can you verify please with an updated version? If it's still...
@CanisLupus Hi Canis, I understand your frustrations. Sorry, for making you wait for a fix so long. The issue has been fixed but not backported to...
Hi @peterhorsley Can you please file a bug report for that issue? Do you have any special test setup in the code? I didn't manage to reproduce...
Unfortunetlly it's not possbile. Updating the test runner came with quite a few internal changes and nunit version update. It hasn't been exposed...
Hi Deni35, There is not plan to update the version at the moment. We based on version 3.5. You can check the versino of nunit.framework.dll that...
Ad 1. We understand the tests became slower. The reason behind it is because we changes the way the runner is executing tests. Before it used to...
It's an oversight from our side. For now I can onlt recommnend you to postprocess the result file before uploading it to Jenkins. If someone...
It's out in 5.6. The Editor Test Runner got renamed to Test Runner and and now has a PlayMode tab. A brief documentation (not sure if it was...
The PlayMode tests will serve as integration tests. Currectly there is no "visual" part (like scene-based tests) but you can write tests that will...
WebGL (and WRT) in this beta has no support. A limited support should be availble eventually
What platform are you trying to build it for and which beta version are you on?
To my knowledge, a code coverage tool usually is implemented with profiling the code. That means the tool usually weaves in code marks (during...
Not sure what you expect us to make working? There is no magical button we can switch to turn code coverage on.
"System.Security.SecurityException : ECall methods must be packaged into a system module." happend because you are trying to invoke Unity API...
Some time ago we evaluated few open source solutions but haven't found anything that would work with Unity code out of the box. We haven't tried...
Code coverage is a just a metric like many other and unit tests have a great value by themselfs. We don't have a code coverage tooling in the...
The Unit Tests Runner from UTT got integrated as Editor Tests Runner. Check out this class...
Hi guys! The package has been updated for 5.5. I removed Mono.Cecil dependency as it wasn't needed anymore. It should get be available on the...
It won't be finished for 5.5 for sure.