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What Behavior have you choosen in Player Input? I had a similiar problem, but I'm not sure, if my thread can help you:...
You have attached the Player Input component to your player gameobject. Also the script, with the OnMove() method?
If someone is interested in. I've changed follow things, so that it works now: - I've put my generated "InputActionAsset" in a separate asset...
Thanks for unlock my post. Additionally to my post above: I've tested [Invoke Unity Events] and bind some events of my script to the "Player...
I can't find a solution how to construct the code, so that the effectivePath/overridePath is used by my code. I'm using: - [Behavior: Invoke C#...