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Thank you all. I'll try to struggle with this late. I don't have time now. :)
Thank you. I was trying to achieve something like that... cause i didn't know the key words: cross-hatching. and I have some ideas for the...
I'm in love with this shader. I don't know if the guy who wrote it used it anywhere... anyway... is it ethically ok to ask you to take a closer...
Hmmm... this seems to work fine, but... not always. I have no idea why on some objects it works differently. the gears and the tree share the same...
oh thank you! it works. i didn't really know what does the SV_POSITION do. it does something more than just multiplying coordinate by the...
...or what is the simplest way to add "flat" texture to the object ?
I need to use a flat (flat on screen space) texture on the object and I want it to move, more or less, with the object. Seems simple: v2f o;...
Ok, thank you. And how would you do something like tightening those dot products... like specular light or fresnel. if you want it to be sharper,...
Yeah! the scale of the objects was the issue! Thank you both!
it's normalized by default, but i tried it just to be sure.
[IMG] I want to achieve a simple outline. you know: scale original object a bit and render it before the actual object. Standard stuff. But I...
Does rising to high powers (like 50) in shader code is more expensive than raising to low powers? and is raising to integer powers less expensive...
Thank you. I thought it was the fastest way too.
Hello. What's the best, the least expensive, way to get the sine of two vectors? Sorry for such basic question.
Hi shader people. Could anyone give a clue what would be a proper way to do this? it's a part of a scientific paper about a NPR shader. I did the...
as i said i added keyframes to bones that are below the bone with an IK constrain to make unity to know what are their positions. that's all.
solved. i had to add some keyframes to bones controlled by an IK. I would now remove the thread but i cannot see the option.
Sorry. i forgot about asking this question. now i looked into that code and i found that giving an "if" statement fixed the problem. i don't...
Hi! Any idea what can cause this kind of deformation in some animations? some of animations are ok (like the last one on the picture) and in some...
Hi. I'm pretty new here and I hope that I'm not repeating someone's question. I was doing one of Sebastian Lague's video tutorial and one thing...