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As the title says, the Quick Info has serious problems with certain classes. I guess it's debatable if it's a problem with the quick info feature...
Just have physical objects and then calculate the spline between them. No need to complicate the spline package with something that is simple...
You can set those values by constructing BezierKnots and assigning them. Something like this. BezierKnot curveKnot = new BezierKnot (position,...
That was the final piece that I was just having a hard time understanding. Since when you don't feed in a rotation, you need the forward/backward...
So, using the rotation input seems to give me something unexpected. I get what I'm looking for when setting the knot without a rotation provided...
Thanks for the explanation. I tried something like that at some point, but couldn't figure out what values I was supposed to be feeding in and...
@ThomasLopez I appreciate you getting back to this! Thanks for checking up, I'm using LTS so it looks like 2.4.0 hasn't made it to my project...
I have worked around this issue by checking if upVector is NaN, then I do upVector = cross(tangent, new float3(0,0,1)); I still feel like I...
I need help understanding if this is expected behavior or a bug (2022.3.2f1 LTS, Spline V 2.2.1). I have made a test script to illustrate my...
After doing some more searching, I came across this thread. Deleting my old renderer and resetting everything, and then Enabling Depth Texture...
Hi all, I have a weird issue happening on 2023.3.1f1(LTS) URP I have a somewhat simple VFX graph with some of the outputs being Output Particle...
Here's the thing. Unity doesn't fix bugs anymore, they sell advertisements. Be prepared for this to never work again.
There may be a way. I have a tool that hooks into the on scene gui callback (beforeSceneGui, duringSceneGui, onSceneGUIDelegate for older versions...
I have a mouse with lots of buttons, specifically because I like doing things with the mouse. I don't want to build a unique mouse profile for...
So, I have something that seems to be working, it feels pretty hacky but it's better than nothing. Not getting a bunch of warnings logged in...
As a side question (and at the risk of getting off topic) does anyone have a good resource, discussion, tutorial, docs, etc that has a clean(ish)...
Hi @ThomasLopez, I really appreciate you reaching out to me. I have confirmed that my icons are png files of size 32x32 pixels, I have them...
That was the first thing I did, and was probably the closest I've gotten to what I want, but it's still not quite what I'm ultimately after. When...
I will try messing with the icons. I think they're squre, but not sure. That's at least an avenue to check. What sort of settings do you have for...
So at the end of the day, the Unity's reference really isn't that helpful. Largely because basically everything is marked internal. I just want to...