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I'm having trouble with not being able to GetComponent<NavMeshSurface>() It says it does not exist, but I see it in my Packages>Ai Navigation...
I shall add to the already 3450+ posts on this topic in last 24 hours, by saying GOOD BYE UNITY!
SOLVED! For anyone that has the same issue I had. GOTO->ProjectSetting->VisualScripting->TypeOptions->AddNewType->Search "Script Machine" then...
In my fuzzy finder there is no option for "Flow machine set enable".
When I tried this...the "Script Machine" does not show up as option in the list of components. How did you select it? Thanks EDIT --SOLVED!--In...
No sorry I gave up. No one was interesting in helping.
I was told by a Unity Customer QA Team member that this bug was fixed:...
Same here using 2021.311
The issue in this thread has been resolved.
Great words of wisdom!
HELP! I just updated the hub to 3.4.1 and I lost all my installed versions of the unity editor. When the editor reloaded after updating it asked...
My scriptableObject had a dictionary holding all the unique info for each gameobject that used it. Dictionary<GameObject, struct ifno> Users;...
Then do you think using static vars and funcs is the best way, or should each manager have a reference to the other managers, or should I just...
In your description, there is a big WARNING/NOTES section. Under "requires some animation knowledge". I have only used the Unity in-editor...
TO THE POINT: I have 3 classes, EnemyManager(EM), PlayerStatsManager(PSM), and InventoryManager(IM). I do not want any dependencies between these...
Darn it. I thought I tried that and it didn't work. Now it is. Thanks
Yea I read that, but could not find any solution on how to do that? My few attempts did not work.
I seriously dislike the new input system for this reason
Flow State [ATTACH] On Enter Start State [ATTACH] The code above works. I get a new random state after the Start state has started. However, The...
Could you give a timeframe of the vid so ppl do not have to watch all 30 minutes of this useless vid?