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Hi Michal, thanks for the framework, programming is going great. I'm about to start implementing giant characters that take up four spaces. In...
Hi everyone. I'm trying to import an svg into my 2d game. I'm using vector graphics and importing as a texture sprite so it appears in both the...
Hi ya'll, I'm trying to import this sprite, but it's getting blurry when I import. I've attached my import settings. It looks like the sprite is...
Anyone here have experience making a level editor? Wanna let players create levels and save them
Want a break from making games? Want to play one instead? Check this out: https://storytime.itch.io/anthology Made this game over the past two...
Liberation85 For your use case I recommend adding a height parameter to the cell class and modifying the GetNeighbors function. Essentially set...
BTW here are the scripts you need to set up online multiplayer. Attach the OnlineGameSetup script to a new gameobject in your main menu scene. Add...
Got the online version of the project up and running. You can now play the Turn Based Strategy Framework with online multiplayer. Here is a link...
I recommend adding an option for online multiplayer in the grid helper similar to the 2D vs 3D option. Essentially let users decide they are...
This took longer than I expected. My code has drifted from the original TBS Framework, please let me know if you run into issues and I’ll modify...
Hi Michal, thanks for this framework, it's awesome! I used this framework to help create a two player game with online multiplayer (Photon...
Hey Michael, got the transformation stuff implemented. How would you recommend saving turns? For instance, if i wanted to return the cellgrid to...
Try changing the second parameter to just destination_pos instead of the difference. Hopefully that works
Banksy, try taking a look at the MovementAnimation() function in Unit. It calculates the direction the unit needs to move, so you can use that...
Thank you for the Asset! it's great. I am relatively new to unity and am having trouble with the add_unit method. I feel like I'm supposed to call...