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Yes, we've had to extract it from the package and create a tailored HD rendering pipeline with a bunch of our own fixes applied.
Unsurprisingly, the bug report was closed because the HDRP version is old and no longer supported. As far as I can tell, this is unfixable, and we...
Sure thing! The case number is: IN-11856 Thanks again for your time!
Hey Richard, thanks so much for the reply! I just submitted a bug report through the editor. Let me know if you also require the case number -...
A project me and my team is working on makes use of many textures, and also switches scenes pretty often (every 5 minutes or so). Crunch...
Hi, Me and my team have been using Collaborate for a long while now, and have a long history of data we'd like to keep. However, due to a bunch...
Hi everyone, I have a situation where in a certain menu, I need to have a long, scrollable list of entries (~100), with each entry containing 2...
Ah, adding a skylight indeed helps solve this! Thank you!
I've been using Bakery for a good while and haven't ran into any issues, until today on a specific scene I am working on - where every object that...
Also worth mentioning: switching out the pipeline asset at runtime stabilizes the memory usage, flushing all the unused resources from memory -...
Hi everyone - we've recently stumbled upon a very serious issue with our game and are in need of dire help. The Unity version we're using is...
Can confirm the memory issues are gone with this update. Thank you!
I've upgraded to Unity 2019.3.7f1, and indeed, the issue was fixed. But now I'm struggling with quite frequent memory leaks.. [IMG] I can't...
I see, thanks for the info! I got it working now.
Hey there! I've just purchased Nature Renderer, and everything works and looks perfect inside the scene view - but none of the provided essential...
Finally managed to figure it out. I really need to remind myself to use the debug inspector more often.. "startFrame" is actually a scalar that...
Hey Orion, Everything should be set up properly. In case it wasn't obvious, "ps" in my code is a reference to a Particle System. I'm not sure...
Hey everyone, I've come across an issue that stumped me and I'm unable to even get a clue of what might be wrong. I have a Particle System with...