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Pretty sure we are having this bug on 2022.3.17 Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001e7d49fbc...
That wouldn't work you would need to change all the gameobject children layers too.
Why is I2Utils.GetVaildTermName so expensive ? How could we optimize it? [IMG]
Thanks a lot. Finally a clear answer. What I thought it could be useful in some contexts is to have the atlases are grouped by usage so for...
Sorry to bring up this old post but Im curious about the usage of atlases in this case... do you actually save any ram performance by creating...
Sorry for my ignorance but to my understanding creating 4 or 5 big atlas textures of 2024x2024 would use the same amount of ram that would use 100...
You still can use it, the repo is public. We are using it without problems.
I'm looking for the same answer, is there any difference between changing the dpi and the screen resolution?
Try going into your Project's ProjectSettings folder, opening UnityConnectSettings.asset, then check if Enabled is set to 1 under...
same problem here, 10 minutes and waiting for this feature i dont even use. Frustrating
Can't add the AddKeychainSharing no matter which of the approach I try, I'm using Unity 2121.3.23f1 , anybody having the same problem?
I'm guessing this is the same error you're talking about ? [IMG] I also have the NiceVibrations plugin, but in my case Xcode complains on the...
Either I had the settings wrong or Unity's Screen.safeArea is giving back wrong values starting from unity 2021.3.24
That would be a GREAT feature
Same exact problem here. Are you mixing pro/free licenses on the same computer? just curious
same problem
Why the SafeArea component is adjusting the safearea correctly on simulator but not in device ?
shouldn't the entry point be... 'name.of.your.bundle.UnityPlayerActivity'. ? Our problem is the game just opens when we tap on the stacked...
Even for an incremental build? Just testing and no, not 6 minutes, Incremental building takes already : >10 -15 minutes at least 'Building Gradle...
I got rid of it!!! by installing the package again, disabling, and uninstalling. Now it doesnt appear anymore, incremental builds are faster, not...