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Alright i want to learn C++ as it gives you the power i want to do whatever i want, and is so useful for learning other languages. The problem is,...
All i know is, on some of the dialogue screens there is more of GUI window then i want to be shown. Also, if i set the the windows rect to a...
Not to sure what your problem is, but you do not need a rigidbody of Trigger detection. A rigidbody is mainly for the use of physics. What i do...
Here is that example you wanted, this is my working, but only as a test, dialogue box. static var finishedQuest : boolean = false; static var...
Well the way i am designing it will make it so that regardless of the style it will work. Right now i am going after the more hardcore side of...
The title seems a little ambitions, right? Yeah i think so too, but i feel that i can do it. As such i present to you my first build (not ready to...
Thanks Cor1312, that worked perfectly! I am said i didn't think of that myself. Though, if someone else can still help me with the sizing issue...
If i try to set it up like this, it simply deforms my window into a extortionately small shape, still in the wrong position. Maybe i just...
Thanks! That is what i was looking for! Also, i used the 9 separate buttons mainly since it wasn't to hard to implement, and i was debugging along...
What i want to do is write this, but in shorter: if(bag[0] == 0) { button1 = "Empty"; } if(bag[1] == 0) { button2 = "Empty"; }...
I actually figured it was something intentional but, as you said, other match-3 games do not allow it so i thought i would inform you in case you...
I got a few issues with the GUI Window. The first being, it isn't positioning itself correctly. Here is the code i am using for it: private var...
First off i want to say, it is a really fun game, and i really enjoy the game play along with the graphics and sound. The only real problem is...
This is great, one question though, when you choose a dialogue option, and a new text is displayed is that pre-setup or does it do it...
What i am talking about is, i want the button in the scroll area, and i want to have it so that the player doesn't have to scroll when it is just...
I am making this fairly simple dialogue system, simple for now at least, and i want it so that regardless of the length of what needs to be said,...
Alright, i have my level up system set up so that it will pause the game (by setting Time.timeScale to 0), tell a GUI to display itself (by...
First off, amazing work from what i can see in the web demo. Now i just want to throw this out there: In the package are you able to click on...
Thank you all for being so helpful and understanding! I kinda figured it would get ignored as a stupid question or something. Also, it is SOOO...
In more complex scirpts i have noticed people using ? in varies places and i have no clue what that means. I was wondering if someone can point me...