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Hello, You just need to model your object in Blender and invert your normals, then import to Unity and the collider will be inverted too....
[ATTACH]
Size gameObject two touch Android Unity Thanks, in the C # language, works like a charm :) float initialFingersDistance; Vector3...
Muchas Gracias me sirvio
Player Setting - Minium API Level >>> Android 7.0 - Target API Level >>> Automatic Reset you computer