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Funny enough, Unity decided to break customer's current feature. In my case, I want to unload a scene and its light probes then load a new scene...
For VR, Adding/removing camera overlay to OVRCamera's center eye camera breaks the OVRCamera. Tracking still work well, I can see the visual of...
Sorry for the direct tag, but it has been a while and I have no confirmation so far. @Tim-C, any idea?
I noticed that the smoothness was calculated in the graph as 1-sqrt(input roughness). It look to me that the shader graph assume the roughness...
And If I want to have Unity Test, I have to use Custom Assembly Definitions to split the project into multiple dlls. I do not understand why Unity...
I have seen same thing in Overlay Canvas, even it is totally empty. This partial clear (either stencil/color/depth only) will trigger memory load...
It plays and stop at the end, but it does not loop as it is supposed to.
I play .mp4 from URL and set loop enabled. But with unity 2017.3 and android 8.1 on Pixel XL phone, the video does not loop. Similar thread:...
Run the app on the device, plug in usb cable and use Unity one frame debugger to view number of draw call. If you see 2 set of exactly same number...
Good news, this is fixed in Android 8.1.0
FYI, we tested and SPR works on Pixel 2. But you know, Pixel 2 has its own problem with its screen. But that is for another topic.
Thanks guys, in the previous version of Android, I got it working but super unstable. I have to start the app in landscape mode otherwise it will...
Hi guys, What is the best way to confirm Single Pass Stereo Rendering is working fine. When I turned it on, connected to the device, and I looked...
We are having same issue here. you can try to narrow it down by testing the scene with/without baked light data (Daydream vertex based lighting)...