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I'm trying to disable a child collider of a dynamic body composed of multiple box colliders. It sounds like a simple task, but I haven't found a...
Hello @Shinyclef, have you managed to find a solution for disabling a child collider? I am running into the same problem. I have a dynamic body...
Hello, I'm getting this error on Apple Silicon version of the Unity editor: DllNotFoundException: HavokNative assembly:<unknown assembly>...
@milos85miki Yes, Android. Thanks for the info!
Thanks, @tertle! @steveeHavok The solution above doesn't work. The Samples project still crashes (IL2CPP/.Net4x). Are there any other possible...
@steveeHavok I'm having the same issue (a project with IL2CPP crashes at launch). Physics Samples also crashes. Unity 2020.3.0f (same in...
I want to destroy some of the colliders of a compound body. For example ones which collide with a chainsaw. What is the best way of doing it? I'm...
@argibaltzi Great video! I'm wondering what are possible ways to make compound physics bodies which you could dynamically decompose at runtime?...
Thanks brunocoimbra. Removing the world disposal seems to be doing the trick. var entityManager =...
I'm trying to implement a Restart button for a user in a ECS scene with physics (Havok). The world is mostly setup in a scene from the start. So...
I downgraded unity to 2017.2.0f3. The cloth works there. 2017.3 had other weird issues with the UI positioning and TextMesh Pro bugs. I'm going...
Hello, I'm trying to attach a game object with the Cloth component to a non-kinematic rigidbody. It worked perfectly well in 2017.2.0f3 but after...
I wish the docs had this info. :) Adding a child object with a collider solved it for me. Thanks!
Can someone explain how to make a one-way PlatformEffector2D work on a moving 2D object? If a platform is static (e.g. it doesn't have a rigid...
Hello Pycerl, Thanks for such great port of Box2D! Can you tell me what version of Box2D it is using? I'm asking because I need the userData in...