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In case anyone gets here from a search engine, like I did: There isn't a built-in Unity solution for this. If you want to manually input physics...
Hi! Apparently, a new version has been released (2019.1.9f1) and it installs correctly through the hub - all selected modules have been included....
I used Unity Hub 2.0.2 to install the latest stable Unity release (2019.1.8f1). In the "Add modules to your install" section I had three modules...
There's a lot of ways to do it. One would be to have an array of floats to store the percentage chance of getting each loot rarity level: float[]...
Try this: tilemap.GetTransformMatrix(tilePosition).rotation.eulerAngles
Check the key in Unity preferences. [Edit -> Preferences -> "Keys" tab -> Grid Painting / Flip X]