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Hello everyone, I've been working with Unity under Linux for a few monthes now (migrating from Windows), and since I finally achieved to stabilize...
Hi there, Fog and water reflections seem to be a pretty tough problem. From my experience: It used to work in Unity 4 Direct X9 with forward...
A bit late maybe, but it seems that there is a workaround: - create a new child object under your trigger object - add a collider to the child...
Great! Thanks for the trick! It seems we can also use "GetAxisRaw" instead of "GetAxis" to solve the problem if a real axis (and not a button) is...
I've got the same problem with Unity 4.3.1f1 Everything renders correctly from the camera, but in the texture generated by RenderToCubeMap, I've...
I just wanted to add that even when turning off the "Atomic" parameter I couldn't achieve the desired result (ie transitions are actually NOT...
Hello, I am having the same problem for different actions in a fight system. Just wanted to let you know that you're not alone ;). It seems that...
Same problem here. But the workaround proposed by runevision seems to work well. Thanks a lot.