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I've run into some use cases where I have auto-sizing text in a layout where I want to use the text's preferred width. The issue is that the...
Hey everybody it's been a while but Staying Together is now available on Steam!!! I've also added a time attack mode and some general polish and...
thanks for the answer. Too bad it's not officially supported seems like something most people styling their editor windows would want to do....
This seems to have improved a lot since first posted. Visual Studio is offering good completion and validation on both UXML and USS. Only downside...
Is it possible to assign a style-sheet to the tooltip that comes up when you assign the tooltip property is UXML?
I use Unity for full-time, freelancing, and solo development. Occasionally this is all done on the same laptop. I was looking at this thread today...
Spent some time this week experimenting with making my own packages as git repos hosted on gitlab. Overall it is promising but there were a few...
@runevision is this fix in yet by any chance? We just updated to 2019.2 and for some reason I was expecting it to be there but it doesn't seem to...
Well this seems like a bit of a curve ball. How does this (flutter inspired?) UIWidgets package factor in the the greater UI plans for Unity?...
roger that thanks :)
I assume that means there will be no indication in the IDE if you use valid css that is unsupported by USS right? And same with autocomplete...
Just checking out UI Elements this week and Visual Studio doesn't seem to recognize uss files as anything other than plain text. Is there anything...
Unless I am missing something it looks like we can't access the UXML or default USS for the visual elements included in UIElements. If I wanted,...
cool that definitely sounds like it would solve the issue for me! Can't wait to get a hold of it
The canvas in question is a root canvas as far as the prefab is concerned, but when it is instantiated in-game it is nested under a root canvas...
Unfortunately I need to access this information prior to actually rendering the text because there will still be old text present that needs to be...
Sure thing. Basically I'm setting up a dotween sequence to animate the text in character by character using maxVisibleCharacters. so I need to...
I find myself needing the eventual text info of a TextMeshProUGUI component for content that has not yet been assigned to it. When I saw the...
Currently if you have prefabs with a canvas on them (at their root) when you open them up in edit mode they are not put inside the UI Environment...
@Mads-Nyholm what's the status on this? I have a project where many prefabs have their own canvas and this is causing me some issues.