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Hey, I am using Unity 2017.4.34f and as a result, the legacy (non bundled) Text Mesh Pro plugin. I am also using Shader Forge, and as a result I...
Regarding inheritance, yeah, I agree. Thats something I am bearing in mind. The Baddie class will be just the core abilities that can be shared,...
Hey, thanks for the advice again. I tried re-working the navigation using corners last night and it works. Previously I had used sample point...
NavMeshAgent.IsStopped=true certainly looks like something I should try out. You see when I calc a path, you get a path object back, which is...
Yandalf, I kind of did as you suggested, I went off last night and decided to experiment, it took a while but I got something working in the end....
Well, I guess what I want to leverage in the Navmesh system is the whole navmesh system, you know, how it works out where your character can move...
So, I have a game where the bad guy will be a ball that rolls around. To that end, it will not need to turn to change direction, you just supply a...
OK, Ill answer my own question. Isnt it always the case, you ask a question on a forum, and then immediately find the answer, even though before...
Hey, my project uses this approach for its UI and Levels. It has a Scene, called BASE, and this is where I have my game manager, as well as all of...
Hey, my game is setup, so that it uses a constant scene, lets call it GAME, that holds all of ths core game assets, the title menu, managers and...
I have created a shader, using ShaderForge, that fakes Refraction using the screen buffer, warped using the surface normal of the object. This has...
Hey, I am at the point in dev where I have decided to add a diagram to display the Joypad setup for my game. Until now I have been testing using...
Has anyone noticed that there is VERY little actual help here on the forums. I'll admit, Im not paying for Unity yet, as I am not commercial. But...
Thats actually the point I was trying to convey. Using "brute" force to achieve a goal is not good in and of itself. If you can do something...
This is related to another post, about gems in my game. I have a level where I have 760 gems. These spin and sparkle, and to sparkle, each has a...
Hey, I have a game where I am showing a lot of gems for a player to collect. Previously this has not been an issue, but now a level is taking 15...
Any tricks that are much more efficient than raytracing, but look exactly the same, are still going to be a good idea. Think about it as if you...
Mirror like reflections, or sharp edged shadows, look pretty neat with between 2-4 sample per pixel. And these would look better than scanline...
Here are a couple of Workflow issues I have encountered with the UI. If anyone knows of good workarounds or key-combs, please tell. I have...
Back in the day, 2001 or so, I was a beta tester for a raytracing renderer on 3dsmax, called Brazil. The urge, of course was to use raytrace THIS...