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Why you're all pointing on not using Burst? We can agree that it's faster with burst, but this execution time is still very high even without it.
I've managed to make it work. I couldn't get my head around Amplify node API, so it's really hacky solution, but works :P I will post it later....
Are Material Variations supported with shaders made in Amplify? I saw a post about added support for Shader Graph, but I'm wondering if it's...
Entities are mainly for optimising your memory access time, by structuring your data in linear way in arrays where same components are laid out...
Wow, never heard of those flow events in profiler. Thanks a lot!
Hi! Is there a way to see how different systems contribute to sync points like EntityCommandBuffer and when particular system have to complete...