A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've submitted a bug but don't have a response yet. When I get one I'll link to the report here
Definately on Windows (and I think on Android also?) pasting from the clipboard into an TextField causes the text to be pasted twice. Might be a...
Ok looks like we have been able to create a workaround by changing our code to use a custom class in a list instead of dictionary. I do believe...
It is definately related to serializing a Dictionary<string,string> One thing that did not work: using the DataContractJsonSerializer(Type,...
Ok so the good news: I can confirm the linker xml thing works in 2018.3beta for .NET4 The bad news: we still get the same AOT exception when...
Ok well...... everything was working until we tested on WebGL. This bit of code: string output = ""; StageJsonDelegate stage =...
Thanks so much for adding it! <3 And great news we were able to make some minor changes and get it working with .Net 2 so all is good for us now...
Will you put some of that information here:...
We are having this also, please vote for the issue in the Unity bug tracker - its blocking our first Android release! :-O...
I downgraded back to beta4 and it seems to be fine again, I have a feeling this is something that can be fixed easily though I don't know enough...
After upgrading to beta version 6 from beta version 4 I now have the following build errors: (nothing else has changed in the project, only the...
I had a similar problem and it was due to the .cs file defining the ScriptableObject having a space character in its filename. Once I renamed it...
Going by the "Collab" part in those error messages on a hunch I turned off all the Unity Teams stuff in my project and now its loading fine....
Sorry if this is the wrong place for this, I'm new to this forum. I've been using 2018.1beta for about a week now and this just started today,...