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void OnCollisionEnter(Collision collision) { if (collision.transform.gameObject.name == "Cylinder") if (collision.collider...
Yes I already know about the on trigger and how to destroy the question is more about coroutine, I am destroying with a trigger and that seems to...
I have a set list of objects and I want to know how to destroy one when it comes in contact with another one meanwhile instantiating a random one...
and how do i do this in code, i'm fairly new and don't understand completely what you mean
the error says Severity Code Description Project File Line Suppression State Error CS0103 The name 'gameObjectInScene'...
I currently have this code and I want to save data for gameobjects with the tag "cup" yet i'm getting an error at line if (gameObjectInScene.tag...
sort of yes, but this code has an error I cant remember how to fix
I want to save a couple of things to a .txt file or something similar. I want to save the gameobjects name with a certain tag that are in scene...
I did and it worked thank you!
I did and now I'm getting this, any idea onn how to fix? The type or namespace name 'OVRGrabbable' does not exist in the namespace...
please
I deleted some things in my game and I can't seem to find the OVRGrababble.cs script and I need it to run it does anyone know where I can find it...
Does anyone know where I can find a script that lets me grab objects using my touch controllers?
Thank you I believe I can work with this
I do have knowledge of list and arrays in the code I want to add this to I already have the list. The coroutine however I'll try to learn how to...
the thing as a whole except the destroying the object and recognizing it has been destroyed
It makes sense yet I have no idea how to code this
My question is does anyone know how I can spawn a different gameobject each time a collision happens? What I want to do basically is that when my...
Can anyone show me a way to save the name of a gameobject that has collided with another one to a txt file or xml file. I am fairly new to unity...
Fixed it using System.Collections.Generic; using System.Collections; using UnityEngine; using OVRTouchSample; using System; using...