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Using 2018.4, runtime terrains aren't working for me. Generating before runtime works, as does the original server folder, but at runtime my raws...
Is it possible to connect a volume to itself at runtime? or is there currently no way to have cut out shapes in runtime buildings?
How can I combine volumes at runtime? I am generating rooms and buildings decently well at runtime, but I need to be able to cut out portions of...
The menu I am developing for my android app scales to fit the screen based on resolution. I am having a problem with the Nexus 7 where the UI...
I am using the Vuforia sdk to instantiate a video plane that is stored in an assetbundle, but running into a major issue. The assetbundle is...
I do mean the special effect, as I need to access the specific image being captured of the target. I am having a difficult time using the...
Is it possible to use the camera patch recognition without the rest of the UCS so that I do not have to completely rebuild the scenes I already...
I've switched to using 2 maps, but I am having trouble with telling which of my changes are actually taking effect. When unwrapping the head and...
Here's the current files I am working with. I included a small copy of the texture I am using at the moment, and took a screen of how it it...
I finally managed to get the mesh split into two decent maps, which are both working now, although the proportions are not exactly what I want,...
Basically my plan with having several separate textures was that it would make it easier to swap small details without completely swapping skins....
I am in the middle of attempting to skin my first mesh, and have decided to break it up into 8 textures. My problem is that after unwrapping the...