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Thank you for your explanation. Now I totally understand the behaviour of the Animation window. It just create an overriding controller that play...
@Mecanim.Dev Based on your sample codes i'm building a solution for making small corrections to any Mocap animation applied to a Humanoid right in...
I'm glad it worked for you too! You're welcome ;)
Hi Ben_SEM, i think i found the solution to your problem with the resetting FSM: Animator animator = GetComponent<Animator>();...