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Hi, I'm so glad that it could help you. I'm going to make some sample scenes for people to understand. For your question, I hope you're talking...
Hey there, the solution could be very easy. You need to access to the PlayableDirector first and then change its timelineAsset property to another...
In Timeline, when we want to add a clip dynamically we can use something like: var track = timeline.GetOutputTrack(trackIndex); var clip =...