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Hi, I'm having an awful time calibrating HDR-values in URP when Aces tonemapping is on. First. On a SDR-monitor, tweaked "SDR-values" on...
Unable to determine Max Full Frame Tonemap Luminance from display. Unable to determine Max Tonemap Luminance from display Unable to determine Min...
Was there an update on this? I'm pretty deep into development on PC and just now for fun trying to port to mac while running latest macos, URP,...
Just chiming in to say that a thread that 500 posts long with multiple logs and videos showing that this is a thing - really makes it a thing. Im...
This has been asked about before but I can't see an answer: Is there a way to set the layer for the particles? Just setting the layer of the...
Hello, I have wanted to use an additive transparent shader and use depth of field for ages and have with my limited knowledge tried everything in...
Yeah this is not working on an updated project. Whatever I try and the only way to get my effects to work is to remove UWRP from settings in...
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Hello, I have this project with a massive amount of objects spread over several scenes that is usually streamed in and out. If I for fun want to...
Offsetting the transform for the particlesystem still doesn't work btw. The bounds does prevent culling of the particlesystem when moving away...
I tried hdrp and shader graph last year and honestly got a heart attack of how buggy it was. Havent really tried it since, for my health and...
Yeah, it's useless with this bug and didn't get updated in the latest push to unity store. Just a gentle reminder to fix it in world simulation space.
Don't know if it's a Mac thing, but some shader in this pack took forever to import in 2018.1 pc which leads me to think you should try to...
Ah, it doesn't necessarily need to be fast moving, just that it can translate an object over a large distance. My object can translate 2000 units...
So I just purchased this asset but I have a need I can't seem to get by my own. I want a GPU-based particle system simulated in world-space (to...
Hi! So this asset looks good but I can't use in current project if I can't toggle enable gameobjects. Any progress on this? Also, if I could...
Ah yeah, but I ment the smaller bumps since its not interpolating straight to the other triggers focus point. It's doing whats expected only that...
So it comes down to this. I'm having two triggers close to eachother and want the camera to interpolate smoothly when player cross them. In this...
Hi! Awesome plugin, but I'm having a problem with using Forward Focus with Influence Triggers. I can't seem to get a useful result. What I want...
Exactly this. When we showed it to close circles they probably want more action right away, when we now have 3 scenes that just shows off slow...