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Hi @Mad_Mark , I'm sorry for not responding, for some reason the Forum didn't notify me about new posts and didn't show the messages. Anyhow,...
For 1) refer to Player.cs For 2) refer to Progression.cs
The script you are looking for is MainMenuController.cs, the Awake() method calls GenerateRandomSector.GenerateSectorAtPosition()
Hi, these are just code warnings for deprecated (old) Unity code being used in the project and not problematic. I will publish an update which...
These features aren't implemented but you could do it with a bit of work and experience, with programming knowledge of course.
Hiya, I'm not sure why it shows up like that but I've updated the asset in September of 2021 with the following versions: 2021.1.16f1 2020.3.16f1...
The main menu scene was not intended to use the CanvasController (it is used for windowed menus while playing the game) and those errors are...
Hi, thanks for your comment. If you wanted to model the ship movement and behaviour exactly to Freelancer physics, there would be slight...
Hi Zax, My apologies for the late reply. The SystemEditor is meant to save only entities which are supported in the script itself. This means...
I haven't ever used that asset, so I can't really tell you if it would work. There is a simple built in sector editor integrated into Space Sim...
That is completely correct. A game is usually build from the beginnings with mutiplayer in mind. I'm not sure how that would pan out with my...
Generally if you're a skilled/experienced engineer with some time on your hands, you'd be able to implement multiplayer in Unity. If you aren't,...
Maintenance and bug fixing at the moment. I'm working on another project in my very limited free time. Which features would you like to see?
Hi, I've already replied to you via email, but I'll leave the answer here as well in case anyone is wondering. Technically, yes - the asset has...
Hi, thanks for the kind words! The RTS functionality in Space Sim Framework is a superset of the RTS Space & Arcade Kit, meaning it has most of...
I keep updating and maintaining all assets (currently working on the RTS Framework) but new features come as people request them. Docking is...
Hi, thank you for the lovely words of support. It means a lot to hear the approval of fellow developers. I'm a software engineer by profession...
Hey, I made a guide on adding your own ships to the framework. If you have any other guides (or explanations on how parts of the framework are set...
I'll have a closer look at why these dependencies (which aren't needed) are causing problems. Unity has some weird issues with importing which...
Sure, you could make an RTS game if that's your goal. The asset has a lot of first person oriented stuff though, as it was primarily built as an...