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Is there more documentation on the rigging module the website doesn’t match what the in game module looks like and not sure how to rig a car?
I’m getting error on 2020.3.22f1
Yeah that’s fine that’s why I made it public I can post the editor script too
You do have to turn off auto set input on nw2 for it to work properly
Thank you
Is there any plans to make an interface script with nwh2 as it is completely different drivetrain so the nwh interface doesn’t work?
@rhodnius do you have a solution?
What is the line to call specific ai car prefab string?
I have four more cars in specific ai than what I have in ai cars to race and it still only uses the first six regardless of if the grid pos I set them
Is there a way to make the specific ai list bigger than amount of ai cars in race? the issue I have is ai 1 if I set it to say grid position 10...
the cars on the rolling start dont get controlled by your system they just crash and the player car does not get controlled by your asset
I’m having an issue with the nwh physics cars not being auto controlled by irds
I wrote a few scripts for qualification myself that works really slick if you want I can offer it for use I have multiple styles of qualifying...
I tried new script and no luck either I haven’t played with any code yet.
http://nwhvehiclephysics.com/doku.php/Setup/Input This is his documentation page if this helps
I tried standing start they don’t move at all but the steering and throttle are being accessed [ATTACH]
I’m using rolling start the player car doesn’t move right away but ai cars just crash to the left at the start. Is this an issue with changing...
using UnityEngine; using NWH.VehiclePhysics2; using IRDS.AI; using IRDS.Game; public class IRDSCarControllInputNWH : MonoBehaviour { //...
Nw2 has brake and throttle separated if that matters