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Mobile keyboard input on WebGL works fine for me only on 3.2.0-pre.4. Updating to 3.2.0-pre.6 or 4.0.0 throws errors on submit "Email" content...
I wrote a simple tool that solves this problem. It snaps RectTransform's anchors to its actual rect. It even works with anchors outside the parent...
Currently, when a word doesn't fit, TMP breaks it and wraps by character. What I want is Text Wrap Mode that will always keep word characters...
Can I use this asset in-game, not in the editor? A great application for this asset would be "build-your-own-game" games.
Thank you!
This is wrong. The docs cay that PlayerPrefs in WebgGL are stored in IndexedDB, not in the cookies:...
BUMP! Unity pls fix this already :(
Thanks for the reply! SAO works fine in-game, at least while you don't use your render target alpha channel. But I am not making a game, I just...
Also I am having trouble with AH UI 1. It's kinda hard to delete many files in AH window. Currently I am manually searching the list of unused...
Doesn't Asset Hunter delete meta files or am I doing it wrong? When deleting empty folders all the meta files are left undeleted and unity creates...
Works fine for me. Make sure that m_StopTime of your AnimationClip is not zero (you can see it in Debug inspector mode) You CAN create such a...
I am trying to render a simple image on a transparent background using: Unity 2021.3.4f1 built-in render pipeline post processing v2 package...
Another possible hack is to use OnValidate. This works pretty similar to OnAfterDeserialize solution, but simpler. This will only be usable if the...
Who was talking about magic? I know how this works, and I know the difference between value types and reference types. Perhaps you don't? It was...
No need to be this emotional. That's not the case with GetComponent. You can totally write GetComponent<Rigidbody>(). velocity = Vector3.forward *...
particle system api really needs a change! it's awfully unintuitive and requires 2 lines of code for one simple set, and that's just terrible. I...
Let's say I am making a package that contains an extension for some 3rd-party package. I can't use asmdef, because I need to extend a partial...
Isn't there a way to achieve this? I can't use asmdef, because I am extending a 3rd-party partial class, so my extension has to be inside a...
I want to extend some 3rd-party package. asmref works fine, but only when target package exists in project. I want to dynamically enable/disable...
As I understand it, the console is not very useful in any kind of production build at the moment because it doesn't collect logs when disabled....