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Not sure that is the right place to ask but I'm hitting my head to actually understand how to use the cnoise and pnoise methods found in the...
So you actually decided to take the one System per Steering Behaviour you wanted to implement as far as I understand. Would you see any reason not...
Thanks for sharing your approach but in your case, I don't see exactly when you actually compute and apply the velocity, do you have one system...
Hi guys, For my project, I'm starting to work on an open source steering behavior library fundamentally similar to what Ricardo J. Mendez did...
Hi and thanks for the tip, It definitively works even if when doing this, when SceneView and GameView are opened at the same time, you'll see the...
Hi, Me again playing with your plugin and fronting some issues that I don't manage to solve on my own... I may be doing something wrong thow. I...
Hi, I ran into a similar issue than what I'm about to describe when implemented a simple planar reflection solution when decided to move to URP...
Hi, I'm trying to port some code I use to create a planar reflection on URP. Right now, I'm using a Monobehaviour where I create an hierarchy...
To add to my previous post, I noticed also that when I am adding the scene view, in the Profiler, I see the order of my hidden camera used for the...
I actually have something "similarish" to what your experiencing... If you look in the thread I started a few days ago, I'm having some trouble...
Hi all, I implemented some realtime planar reflection in my project on top of LWRP (also tried with URP) and I'm getting a behavior that I can't...
But this only works on 6.7 right? I couldn't see the same feature on 5.16.1 with the regular 2019.1.10f version of Unity
Hi guys, In previous versions, I found out that using the old ShaderGraph API (CodeFunctionNode class inheritance), one could create a for loop...
Thanks @Kichang-Kim that was the missing requirement ;)
Hi all, I'm getting an issue when trying to test a player build of my current project: [IMG] I'm just trying to Build and Play. My configuration...
Hi all, I'm getting an issue when trying to test a player build of my current project: [ATTACH] I'm just trying to Build and Play. My...
Sounds amazing! Can't wait! Did you see potential large performance issues with it so far? I could imagine having a double cost adding PPS to the...
Hi, First thanks for the update, it did the job fixing the reflection working with alpha shaders. Now, I'm interested to know how do I setup my...
Thanks IrrSoft for your prompt response. The camera settings are the following (Could it be the Postprocessing Stack v2?) [ATTACH] I have no...
Hi IrrSoft, I'm back with some trouble to get the Alpha blended shaders to work on the "Game" window. Right now, they do work only in the Editor...