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Hi all, can anyone help me? I have no experience with building WebGl, just trying to convert an old prototype. I'm on 2019.3.10f1 and I get this...
Any advice how I can get System.Windows.Documents working in Unity? I have no idea where to start. I'm doing some work on spreadsheet files, and...
I swear I did that before posting! :oops: ...it was just 5am and I may not have looked properly. Thanks, Joe.
I was wondering if it's possible for Unity to load entirely new assets it's never seen before while a build is running. I know Unity lets you load...
I worked it out. I was using the Vive to track and control a real world object, so I wasn't putting the helmet on. Apparently Unity bugs you about...
So I'm working on a project with the Vive Tracker (2018) and all was well, but as of 2 days ago I can't seem to use SteamVR_Behaviour_Pose to...
I'm using the Vive tracker 2018 with Unity, and no matter what I put the settings on it insists on rendering the built in tracker model during...
Leaving this here for the next person Googling an answer: Making sure everything was in Fixed Update was a good move, but it didn't solve it. Nor...
Is there an advantage to pooling the destruction of components? I don't destroy the objects, I'm removing them from physics and slowly Lerping...
That sounds very likely. Yes, I am definitely doing that. I guess I avoid that if I switch my destruction call into FixedUpdate?
I'm making an VR art piece that relies heavily on Unity's physics system. It's made out of a swirling mass of geometry generated with Rayfire in...
I have a billboard particle system set as child object of a rigidbody. The rigidbody chooses a scale when it instantiates and I'm spawning a bunch...