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I agree, if the default theme exists, it should not be recreated in another place.
Indeed, the issue seems to be fixed in 5.0.2. Thanks!
Thx @SebT_Unity, unfortunately it is indeed not an option to use another version for me, since that version fixed another issue I really need fixed.
It indeed crashes when flushing the events I think. I avoided the issue by disabling analytics at shutdown, but because of that I'll never get a...
Got a response, Unity claims it has been fixed, but it clearly isn't. It was supposedly fixed in 2023.2.0b14, but I submitted a repro case with...
See the attached player log. In there you see that the analytics events at startup get send successfully. When I close the game (without doing...
I have the same issue, and after updating tot 2023.2 it got worse: the application crashes during the attempt. See the log in attachment.
My issue was solved by this fix:...
This still happens in 2023.2.0f1, submitted a report: IN-61090
No resolution for this? I have this very same issue.
What confuses me is the constant switching between the terms "downloads" and "installs". So if I distribute my game physically (no downloads) and...
I have always been a Unity advocate and enjoyed working with it a lot. I made quite some games with it. I also teach 200+ students every year in...
Yes, I indeed have the issue that I get this in the console. For a sound to start playing the user will have to click somewhere in the game and...
+1 for this feature, still not supported in 2022.2.1f1. I now have to implement different styles for portrait and landscape mode, just for the...
I'd like to chime in here. We have 3 floating build licenses now, but we discovered that playstation builds are impossible with this, so how do we...
Chiming in, this is the only thing that worked for me (tried all the above solutions and others): private IEnumerator ForceUpdateLayout(Component...
Thanks, I wasn't aware that discussing issues was prohibited as well. Could you remove the quote of my message too please? Thanks.
Thanks!
I have this issue as well, I see it happen only with korean users: [ATTACH] I've added the json so you can analyze.
We're seeing this issue too, after a steam overlay has been activated and disabled again, Keyboard.current.altKey.isPressed remains true