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Unfortunately, this problem will not be solved. Because there is no Shadow Mask Probe data in the APV. The object cannot know whether it is in...
STP's upscaling makes it perfect. But it is very bad at anti-aliasing. It almost does not scan neighboring pixels. I don't want to use it because...
Wow, it's been 3 years. It's a pity that we still don't get this feature in urp. I don't remember exactly how I did it....
I found the problem! SHADER_APİ_DESKTOP UNİTY_ENABLE_DETAİL_NORMALMAP SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP It just writes "I" instead...
nothing changed. 2022.2.13f new HDRP project. shader does not compile... [ATTACH]
RTX3090, intel 10850k , 16Gb RAM, Windows 11 I have the same problem with my friend and my company computer. When I get such errors in unity, the...
@ali_mohebali CASE IN-36470
@antoinel_unity This feature is not working for several versions....
I'm creating a new HDRP project 2022.2.12 I install local fog sample from package manager and I get the following error. Final, Beta, Alpha......
I saw that TAA was backported with 2022.2.6f1. I'm surprised because it has a lot of problems that persist even in the last alpha. The problem I...
I've tried TAA on mobile in many technology demos and projects under development. If you add TAAU or FSR 2.0 to the URP, we can achieve both high...
Bug report IN-11338
[ATTACH]
Realtime reflection probe Time Slicing is supported in beta-alpha version. this solves the performance issue (with high latency). I don't...
I made a lot of changes in HDRP code and ssr shader. performance was good but there were artifacts in the accumulation and terrible denoise...
thanks, unity should hire this guy before me :D https://twitter.com/Passer1dae
Yeah. I haven't looked at LTS. I know it's implemented in alpha. https://github.com/Unity-Technologies/Graphics/pull/6903/files
I do not think so. because mixed mode basically continues to ray trace. I just turn off the layers so that only ssr does not work. but still the...
2021.3 LTS still broken. @ali_mohebali [ATTACH]
Added light probe option for terrain? [ATTACH]