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I have a pref. Head obj of pref contain PlayableDirector. Timeline assets use his child objects.I load the pref from Addressables in Runtime. And...
I create formatter public class DamageValueFormatter : FormatterBase { public override string[] DefaultNames => new string[] { "damageInfo"...
i think it's can looks like this Apply <color=red>{damage}</color> damage but how to get access to color value and change it
if i have localized text with int variables, how can i change color of this variables in runtime, after change their value for example? For...
Today we haven't issue and it's sad(
How can I create universal method for load content? Now I load sprites like this: private IEnumerator LoadSprite1() {...
Unfortunately this did not work for me Maybe now there is a more relevant solution to this problem?
Hello! I have a problem with my video player on android. I configurate scene like this video [MEDIA] and in Editor its work fine, but not on...
Thanks for ur reply, it's work for me too
This method load all content for key?
Hi all, how can I load and save scene from cloud. I don't want to run it. I want to save it to the cache. I use this for load:...
Thanks for ur reply)
Can u show your inspector and what code did u use?
After analyse memory in profiler I came to the conclusion: all gallery imgs load in scenememory. Imgs in build load in assets. If gallery imgs...
If I destroy texture, how i use it?
I think I didn't choose the best way to manage resources. All selected texture load in memory and never unload. Check my app in store, maybe it...
I change 256 and image resolution has decreased
That solution didn't help me. I use second param for compressing, but app still crash ((
Hi! Ihave some problem wih pick image. Sometimes my app crashes or restarts, when i pick image from gallery. Code: public void PickImage(Image...