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Oh okay I thought I might have to do something like that. Thank you, you helped me figure it out.
So I have an object with a network ID and it contains a bunch of children that make up the mesh of the object. What I am trying to do is change...
So I found a script on GitHub that basically creates a UI polygon. It works great in the Editor, however, I want to modify it at runtime. From...
I know this is an old post but, seeing as I just figured it out I figured I would answer it on here. If you have multiple plugins of the same...
Hello All, I need to add a Video Calling feature to my Unity application. I was wondering if anyone knew of any resources on where I could get...
Hello, So I have an .mp4 Video Clip I am trying to play in my scene. The Video Player and controller script work fine because I have more than...
So I am loading an audio clip via www.GetAudioClip because I am creating AudioClips at runtime and then referencing their file path in order to...
It sounds to me like the HoloLens is losing tracking and sometimes when it regains tracking everything is moved by however much the HoloLens...
For some reason when I use box colliders and the ice material I still can't get the plane to move. EDIT: I got it this time haha added an ice...
I solved it by moving the wheel colliders directly under the parent object instead of it being a child of a child object. Doesn't make sense to me...
Well for some reason the airplane falls through the ground at the wheels when it is a smaller scale. I have used planes, quads, and terrain and...
So I am using the sample jet from the Standard Assets but, it was a little too big for what I wanted so I wanted to scale it down some. Well, when...
Hello, I am getting a TypeAccessViolation Error on the host whenever a client fires a missile. I am using a TargetRpc over Unet with the...
You can do this through the Device Portal. You go to the 3D view tab and click the Update button once you have mapped out your room pretty...
I don't have a problem spawning the missile. If you even looked at my post you would see that I use a command to do everything that you said.
I found the answer, just attach this script to an object in the scene using UnityEngine.VR.WSA.Input; public class HandPosition : MonoBehaviour...
Is there a way or method already established to get the User's hand position when it enters the view of the HoloLens in the "Ready to Tap"...
You can try something like this. GameObject player = FindObjectOfType<NetworkManager>().client.connection.playerControllers[0].gameObject;
I am definitely just a beginner when it comes to UNET and I could really use some help or advice. Just something. Basically my game is set up as a...
You can try using the EasClientDeviceInformation class. You can at least get the device name. Something like this: #if WINDOWS_UWP using...