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I went on calculating the tangents by myself in the end. Basically it comes down to calculating the vector_A from the incoming knot to the current...
Hello, currently I try getting my feet wet with the new Unity Spline package. In the editor it's simple to use: click to create the knots, that my...
Hello, I'd like to project a decal on this block. Howevery, the mask map seems not to be used, for no smoothness or metallic information get's...
yes, you would be surprised that it's the approach of most people to read the documentation first. The problem is rather my lack of knowledge...
I am currently working on a blur effect as well. Have you succeeded with your approach?
Hey folks, I do have an endurance slider and a couple of static elements in my HUD and I noticed huge performance drops in the profiler. (see pic)...
I remember step 2. That´s not the problem, but I dont know how to get the rotation of the camera from the vector.
Ok guys, I solved the problem with the Gizmo! I made it way to complicated. Just this: no need for InverseTransformVector... private void...
[MEDIA] Moving the ball with A,S,W,D. The Gizmo reacts on the movement direction. Moving right and left seems to work. The Gizmo shows the moving...
Now the Gizmo is rotating (in the oppsite) rolling direction. --> using transform.InverseTransformVector instead of InversetransformDirection....
1) I tried this: private void OnDrawGizmos() { Gizmos.color = Color.green; Rigidbody rb = this.GetComponent<Rigidbody>();...
I only want the camera to stay always in the opposit direction of movement. if the player press "D" and the ball rolls right then, the camera...
just posted a comment with a video here. Thanks for your answer! I had the same idea, but parenting the camera to the player leads to the...
of course. [MEDIA] This shows the movement of the ball, als well as the scripts "Camera_Follow" and "Ball_Base".
Hey folks, I´ve been searching everywhere for a solution, but couldn't find useful things. As the title suggests, I want my camera to rotate...
I admit I´m curious to try but I´ve still so much to do, eany simplification is welcome.
Didn´t knew that there are additional packs for that. Thanks!
Thats interesting. Thank you very much!
Thank you. Well, I havn´t expected getting around coding. However it would be comfortable.. ^^ Despite of that could you recommend an asset?
Hey, recently I´ve browsed this forum to find a good working behavior tree asset for my game. It´s basically an medieval rpg where I want to...