A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Any chance the wireframe color setting is set to the same color as the scene background? It doesn't seem like it, but worth checking.
@VladVNeykov The dropdown you show next to the 'Property' field wouldn't even pop up. I tried a lot of rename and reassigning. In the end, it...
This seems to be the current location:...
Qriva! Thank you so much! I just found the "Update Position" option in the inspector when the Update context block is selected. Still throws me...
Hi, I've been struggling to recreate something that's done within the VFX Grass Sample project. In that project, they use the built in...
AND DragAndDrop.visualMode must be set during the DragUpdatedEvent. Something easy to miss if, like me, you only read the DragPerformEvent...
It seems like RegisterValueChangedCallback is getting called 3 times (possibly being triggered when binding?) and none of those times are when the...
I'm also seeing this error while trying to run tests using gitlab-ci using 2019.4.4f1. I am having a hard time understanding what is really going...
There seems to be a lot of weirdness with OnAnimatorMove and Timeline. Especially when it comes to the root motion checkbox on the Animator being...
@seant_unity Hi, how can one tell if Timeline is scrubbing backwards in editor in OnAnimatorMove so one can reverse things that code did when...
Hi, thanks for the reply; I really appreciate it! Unfortunately, that still gives me shadow values that are all messed up (in the wrong space or...
Hi, I'm trying to shade my geometry shader and I'm having issues getting the shadows to display correctly. It seems like they're in the wrong...
Hi eizenhorn, because I don't want to pixelize everything. I want to pixelize opaques, ideally only some of them.
Ideal situation: I'm trying to pixelize objects as they render, ideally with pixel sizes that can be set at the MonoBehavior level for each...
Been ripping my hair out trying to figure out why such a simple game like the one I'm making is struggling to push frames on Android. Thank you...