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EDIT: Issue was with mac, not Unity. Keyboard.current[Key.Z].isPressed works as expected. Returns false normally, true when pressed....
Not sure if anyone could possibly help advise about a logical path to take, but this seemed like the place to check: I currently have a fast...
Hello, I'm having an issue where my player object is able to get stuck, in varying degrees, on/in the platforms in the world. One example is shown...