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Hey songtan, thanks for the quick reply. I tried that as well and for some reason it's not keeping the Y constant. Dragging the object makes the Y...
Hey songtan, Sort of a silly question, but do you know a good way to modify the portion of the TapDemo script to make dragging a gameobject...
Well, it seems like you've stopped helping in the thread and I've sent 3-4 emails without a response. Kudan looks very promising but it won't get...
In case anyone else is getting an IL2CPP error in XCode associated with InputTouches or demo scenes will not work out of the box in an existing...
Hey AtomicChimp, Thanks for the reply! I had tried what you mentioned previously without success with a new marker, but I did go ahead and try...
Apologies for the repeated bumps, but new problems have arisen, and I've been trying to solve them for a few hours without success (boy would it...
-UPDATE- After a bunch of debugging, I realized the duplicate 'GetDetectedTrackable' error above was fixed by simply: Player Settings >> Other...
Hello Howard, I'm also having the 'GetDetectedTrackable' issue tnaseem listed above. I'm working on retrofitting a well developed app that was...
Bump... still having this issue. Looks about right on iPad 2 but the resolution is too low for retina iPads. Please let me know if any of you have...
Hello, I can't seem to improve the resolution quality on my iPad retina's webcam texture, and I can't find any documentation on how to improve...
Hey reindeer games, I have the same issue as above - I'm using whydoidoit's Unity Serializer which has conflicts with the Box namespace. It would...
Many thanks for your follow-up - cleared that up for me. I was mistaken thinking that all iPad models except the iPad 1 & 2 were compatible with...
Quick bump! Still unsure about this, as I don't have a great in-depth way to profile memory at the moment.
Thank you for the replies. I know it seems like a silly question musikit - I should have been more specific. Essentially, I'm wondering if users...
Hey all, Let's say I have an iPad build using Open GL 3.0. Since the iPad 1/2 don't support Open GL 3.0, would it exclude those devices from...
Hey guys, I have a prefab in my Resources folder. It's being instantiated and destroyed successfully. I'm curious if it's enough to JUST have...
Bump. Question mainly pertains to memory usage and best practices.
Hello Unity community, Couldn't find a suitable answer for this anywhere. I have this script attached to a manager object in the hierarchy...
Offline caching is a huge deal maker or breaker for our application, as it's meant to be used outdoors and doesn't require any internet access...