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This is due to you havent custom editor for UIButton. You simply derive from button and unity consider uibutton as button in inspector because...
Very nice and thanks. U will post this in assets store?
I have one request for UnityEvent: add delegate onNewEventAdded. I think this could be useable for asset creator and maybe, later, for...
BTW if u need extend UnityEvent inspector you could derive from UnityEventDrawer class which behave like custom propertydrawer. That way i created...
http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/ see my solution. its not ideal but probably only alone exist with...
Sorry for many post in a row but i found showstopper bug: if base color of text or image was different than white then with OverwriteAllColor...
I found nice solution but honestly i will create PRO (paid) pack of my extension for few $ mainly aiming on animation support (because most of my...
I added new checkbox OverwriteAllColor. see difference if checkbox is false [ATTACH] this is useful if you use different <color> tags and you...
yeah you are right, fortunetly change this was very easy. I update previous gradient (now, multiplying is default) and text looks better now ;)...
i created extended gradient. see http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/
Next extension: extended gradient fill effect. I added a lot possibilities like vertical, horizontal and diagonal gradient direction +...
Hi again i created Curved text effect. its may look really fine and fun see my screenshot [ATTACH] actually, i try extend gradient fill effect...
looks really good ;) as you said you will make more what do you think with 'old' rounded roof tile? like [ATTACH] [ATTACH]
source code is nowhere ^^ it will be released after completed 4.6 arrived. But i think your problem is trivial: [MenuItem("GameObject/UI/Text...
there http://pastebin.com/dJabCfWn right?
Finally, I created timer called UnityTimer (to match with UnityEvent like calling). there is one important but subtle feature - if you start...
Actually im working on timer which use coroutine and UnityEvent for exposing in inspector so timer is still execute in main thread and due to this...
serializedProperties always have some built-in properties for unity-only stuff like animationCurve, vectors etc... which arent Monobehaviour...
@up Ofc you might be right thats why i used 'might' but im sure some people said something similar against smartphone... this is hard to predict...
In that case power with you unity in what you doing. Im only worry that unity might wake up with hand in sink after vr 'revolution' like nokia...