A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I once saw post from Unity staff member that mentioned they plan to rewrite storage for delegates. For now they use WeakReference under the hood...
Very interesting feature. However i dont like the fact that every time you change data layout, you have to reimplement lost fields in upgrader...
Honestly both can work together. If properly implemented you can achive really huge and interactive world. E.g chunk terrain and stream neighbour...
if this is true what about using stencil buffer? if u have unity 5 you have all features for free. not sure if this will work for THIS effect though
sorry im not familiar with dx11
so diameter is 2unit. good to know.
sorry i stopped this project. Im completely sure (especially since UI is mostly open sourced) this is possible but lost interest myself in this...
Unfortunetly no, didnt checked this. If u want to know this u probably could make custom skybox where vertex color is equal to one of (local?)...
as i said remove mipmaps from circle texture thats all (if you want to fix lines, depth seems be impossible to fix)
as someone mentioned i will wait several month when there will be already some patches on serious bugs. Definitely looking for w10 though, already...
Classic Deffered will be doomed either due to increase of screen res. This rendering rely too much on RT. Actually there is some research on fix...
American as usual.. sorry couldnt help myself but quite often i have impression that americans think they are center of universe...
oh i overlooked ur promise on monday release, i just wondering on status ;)
how testing going? i couldnt help myself eagerly waiting for next update ;)
and they are probably use compilation farm so they can still work on features without losing one programmer's computer because everything run in...
Good! I will back sooner or later to my abandoned project. ;)
Imo this is reasonable that Valve and developer take some cut but 75% is waaay too much imo there should be 60%. in that case mod maker take 40%...
and no update to source code for 5.0 while 5.1 is on horizon... i understand they have a lot work on new features (text rendering rework for...
Definitely worth a shot! How do you deal with webplayer? As i guess you completely skip cloo and fallback to cpu? Anyway since webplayer slowly...
what version u use? my package from this thread or collection from Simon? as im aware Simon have lastes ver of my scripts. This issue was solved...