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@Rene-Damm thanks for the reply. I tested a bit with it but so far without any success. I can either "destroy" gamepad input for my Apple TV...
I'm currently trying to port my first project to the new Input System package. So far, PC Input and Gamepad Input are working well. But the Apple...
Thanks, I didn't find any matching sub forum so I decided to ask here. I will post it there. This only describe the old Input Manager not the...
Unity seems to have problems with the self signed certificate from our firewall. I can't even sign in in Unity. I have added this packages with my...
I'm not sure if this is the proper forum for this question, I just assumed it because Rigidbody is a physics component as far as I understand....
You can also use a string that represents the type. It would just change the linq query a bit (but it is risky on renaming). Properties on the...
nvm just read your post a 2nd time. This would require another solution. In the case to make sure that Type inherited from BaseClass you might...
You can use a serializeable struct that holds the type of your class and the prefab from the game object. This struct than can be used as array or...
Am I the only one without the simulator option (see screenshot)? I'm using 2019.3.0b8 and the package manager does not show very much.
I'm not sure if I do this correctly but I want to place my player always at the very bottom of the screen. Regardless of screen size, aspect or...
Hello community, I'm pretty new to the Unity world but I have more than 10 years of professional C# expirence as of right now (WPF, ASP,...