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Okay I fixed this by ignoring the humanoid stuff built into unity and just using the Transform in the avatar mask. (this worked much better) Is...
Exported from maya as an fbx. The file imported as a humanoid rig. upper and forearm are twisting for some reason. It does not exist on the fbx...
using URP Lit image1. Scene before baking. image2. Scene after baking. normal maps gone. Smoothness gone. There is a way to keep smoothness and...
Unity I think uses frustum culling by default.
I am having difficulty optimizing with the universal rendering pipeline. The frame rates are better without it. I am using a nexus 5 for testing...
Why is the color so much brighter or saturated? See image with settings.
I have many enemies. I have the script and hp designated as separate scripts. All enemy units share the same health script. If the player attacks...
I have come across a few shaders that don't work or are inconsistent for creating a hidden line removal effect. Especially a shader that allows me...
I have tried one of the free edge detection tools but it obliterates the UI. I don't see a shader that I can buy that just renders edges that...
! A scene wasn't found, please rebake. ! Integrate failed on Write Lighting Data Job. There isn't anything special or complicated with the...
Thanks for the replies. Unfortunately, contact normal doesn't supply normals for the rigidbody that is recording the collision. And the...
OnCollisionEnter contacts provides information where the rigidbody collided on an object. How do I figure out the contact points of where the...
Sorry if this has been asked a bunch. I can't seem to find anything when I do a search. Is there a way to take blocks of text and have sentences...
Does anyone know why this works but not the former with the array? class steps { var fScore:int; var hScore:int; var gScore:int; var...
So is the problem with the way I'm using the class?
How do I change the size of a list? I know doing a search just says it can't be done however the questions are in relation to arrays not lists....
class steps { var fScore:int; var hScore:int; var gScore:int; var openClose:boolean; } var test:int; var step:steps[,]; function Start () {...
I'm doing a very poor man's 2d path solver. (which I'm not certain will work) Similar to how pieces move in games like Advance Wars or Fire...
Is there a way to do this with Javascript?
I'm simply trying to get the index number by itself from an array. (for purposes of making a comparison) I can't seem to find a command that will...