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Let me know what you think! https://gfycat.com/PolishedLightAlligatorgar
I want to simply load a scene when I click a UI button. I have this script on my canvas: using System.Collections; using...
The progress bar keeps getting hung up at the same point whenever I try to build my project. Any idea what could be causing this?
Like I said, that doesn't do what I want. It rotates one time and never again. All I want it to rotate an object 90 degrees every time I push a...
I'm not new to Unity. I'm new to c# and for whatever reason you can't just set a rotation. I've read that page a thousand times and at no point...
So... how do I change it?
I'm new to c# and I can't for the life of me figure out how to directly set a rotation with code. if(Input.GetKeyDown(KeyCode.LeftArrow)){...
Here's my code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Plane : MonoBehaviour { public...
So I have fully animated arms and a gun for an fps demo. I decided to add another gun that the player can switch to. However, now when I'm editing...
So I'm trying to go back and edit an animation that I made. For whatever reason, if I select a point in the timeline and rotate the object, the...
Here's my code. Clicking does nothing. Any ideas? using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
This is along the lines of what I've been doing, but this poses problems when trying to move in multiple directions at the same, jumping while...
By far this is the absolute biggest pain in the ass moving to C# from JS; that I can't just say ---.velocity.x = 5. I know how to set the...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { public int speed = 15;...
Haha oops. It works now, but I can't turn while moving?
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Move : MonoBehaviour { Rigidbody rb; public int...
I'm not sure what you mean when you say normalize it, but I think you're misunderstanding me. I know how to get the objects to the right position,...
So I'm basically trying to randomly instantiate objects on a sphere, which is basically my planet/world. The only thing that I'm stuck on is...
I'm trying to add force to an object when a key is pressed. it works most of the time, but one in every few key presses just doesn't work. I don't...
Actually, now the objects aren't spawning within the given range on the y axis... C# makes me want to vomit.