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Inversion of Control is very important in large scale business applications -- and for good reason. If you're applying for a job in my industry,...
Thanks for the information -- I've got my reading cut out for me for a while it seems.
Yep, goal is to do the generation on the GPU -- but I would need to bring that height data to the CPU to create the collision mesh (to your...
I was hoping the heightmap and normals data would be a one-time generation (or at least infrequent if things need to change). Any direction on how...
You make a good point. I was hoping to tackle that later, but I suppose I need to take that into account sooner. Would extrapolating the heights...
Hey guys -- I've been wanting to flex my shader skills to improve some so I chose a challenge. I want to generate planetary bodies procedurally...
The token looks like a valid Base64 value to me. I was able to use `Convert.FromBase64String(value)` just fine on it.
@GameDevCouple_I The presentation that Peter originally linked to is not real-time either. Watch it -- they clearly do design-time fracture...
I managed to find several: https://assetstore.unity.com/packages/templates/systems/advanced-tools-mega-pack-43671...
It depends on what you choose as your serializer (there are some on the asset store or libraries you can use), but the general idea is you do...
If it is not something you do often, I'd say the easiest thing to do would be to serialize your source list and then deserialize it back into the...
With enough time, you could probably do it. I would still recommend coming up with a grounded goal of a 1-2KM map and supporting maybe 8 players....
Unity is capable of rendering large terrains quite well out of the box (I've personally made a 10k x 10k terrain). That said, there are some...
If you always intend to look up by a key, a dictionary is your best bet -- but you're not going to be able to fix the key gaps and keep that speed...
A dictionary is not necessarily faster than a list. It all depends on how you intend to use the collection. A dictionary is fast when you use it...
What the people over at stackoverflow said is correct. You should never include SSH credentials in your game build. That said, your intuition is...