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resuelto: si crea un proyecto base HDRP para que se cree el HDRPDefaultResource e importe cualquier snap art excluyendo los hdrpdefaultresources,...
Well, it is not possible to make it work in 2020 in any way? a shame because I need this version to apply the openXR They are only adapting it to...
Hi, I'm trying to put some assets of snaps with unity 2020.2.4f1 or 2020.2.5f1, such as Snaps Art HD Sci-fi Urban or the Snaps Art HD Asian Garden...
Okay, thank you very much for the help, I have already solved it, Basically the error was in that he took the direction, the grasp of the...
Good I have found where the error is, the error occurs because of the way I take the direction, but I don't know how else I could take the...
Well, that's what doesn't work. As I see that I am not making myself understood correctly I have made a new project very simple to check it,...
I can't explain it better because of my bad English. I only need an object to be applied a random direction and a force / speed that I indicate,...
I have understood that in my case it is better to apply speed with target.velocity and not force with addforce so I have changed it and I have it...
Well now I think you have understood me :) the random direction does not change the frequency very fast since it changes every time the player...
this is giving me random direction but also random force, but i need fixed force
Basically the problem is that when I put a direction it always puts a force on me, and since it is a random direction the force implied by the...
force1 and force 2 if they must apply force since it is the one that I control, it is only the direction that does not have to apply any. however...
It is what I thought and it is how I have applied it but it continues to apply a force to me so I do not know what I am doing wrong This is how I...
In my game I have a variable that says in the direction the object should go and another that indicates with what force it has to be pushed, but...
Hello everyone. I have a question that I cannot solve, my problem is that I add a force with addforce and a vector3 to an object, but in this way...