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This screenshot was made using the same version of unity and HDRP, just before and after importing the new version of MicroSplat series.
We are using MicroSplat HDRP 2019 support, and HDRP 7.4.3 in our project, with Unity version 2019.4.9f1. And we still miss the shadow, so is this...
Hi, Jason. After recent upgrades, I found this difference of terrain-blending module in HDRP environment.. How can I get the shadow part look right?
Waiting for your good news~
Yes, I'm using Impostor in HDRP environment, and I'm referring to the baked "Diffusion Features" map by Impostor which in my opinion is...
I'm using The Vegetation Engine Foliage Shaders before conversion, by the way.
If I adjust the diffusion map in PS, I don't have a clue how to do it, a little adjust can make a big differenceo_O
Some dark spots on the result, other parts look fine. But if I remove diffusion map, the tree lost some volume and light.
Hi, I have some trouble dealing with auto-generated diffusion texture for HDRP trees..
Alright then, please tell me if you need more specific information:)
Hi, Jason. Did you receive my PM about HDRP light baking issue with a re-pro project a few days ago? A little response would be appreciated :)
Is there some description about the converted DiffusionFeatures map, like what's the meaning of each channel? I'm now a little confused if I want...
Never mind, I tried again today, and this error doesn't appear anymore:)
"Shader error in 'Hidden/Amplify Impostors/Octahedron Impostor HDRP': failed to open source file:'AmplifyImpostors.cginc' at line 152 298 944 1080"
I'm trying to move the whole AI folder into something like "Assets/ArtTools/" instead of "Assets/"
What code should I change if I want to move AI into another folder? Otherwise the shaders would fail to open "AmplifyImpostors.cginc":D
Yes, it works! It also works if I upgrade to the latest ASE, and thanks for the quick response:)
Hi, I am trying to use this in HDRP 7.3.1 and Unity 2019.4.9f1. After importing the packages, including the HDRP package, I always met this error....
Hi, Jason. Is there a proper way to set up baked terrain light map to MS terrain in HDRP environment? The image attached shows the default bake...
Hi, Jason. About the Mesh Terrain Module parameters, I see that "Sub Divisions" has a up limitation of 170. Does this mean that when I try to...