A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Works great for me too! I'm using it at runtime to readjust after dragging an element - much cleaner than the mess I started writing :)
One thing that seems really noticeable is running a scene with the profiler window open. Every tick to update the window causes at least a 10th...
me either :(
Hi, Nice tool - it's been working pretty well for me. I'm trying to do something that I don't really know how to go about setting up... is this...
It seems someone might have found an answer to this. The idea is that App Nap kills resources, and disabling it for Unity might help it run...
How did you accomplish the revert to 10.8.5? I'd like to do the same thing, but I didn't backup before the update....
Same issues here after upgrade to 10.9. Seems as though having the editor open really slows down any other UI, and will completely lock the...
Hi DanJC and ACZ, Sorry for not keeping up with this thread. It's been a very long time since I worked with this stuff, and to be honest, it was...
Ahh I see. The problem is that the point is being offset by the transform position of the mesh's owner. I'm guessing that the object I tested...
Hey, I guess I don't really know what your script is trying to do here. It looks like it's creating a ray that shoots directly up from whatever...
Hi Jean, I can't express how happy I am that you were able to make use of this, and the fact that you improved it is icing on the cake! I'll...
Nice, good call. Thanks!
I've experienced the same things, and usually get around it by using a scrollbar to control the position of the scrollview or just control the...
Thanks for the input! Unfortunately, removing colliders and/or changing their layers' collision detection doesn't seem to have any effect....
Hi, The problem with this is due to the fact that grouping acts as an offset. Your DiceGroup rect sets the group box at the very bottom of the...
I don't know of a way to get the thumb specifically, however I've always been able to capture this click event by checking for the mouse being...
In the post, I'm guessing it's line 77. But, since you didn't post the entire script, the only thing I can imagine is that the variable MatchName...
Hey folks, I need a way to allow NavMeshAgents to pass through each other. I've tried disabling collision avoidance on all involved agents, as...
Hey folks, I'm working with a TextureImporter and having some problems with loading a prefab on the OnPostprocessTexture handler. When...
I'm also experiencing a similar issue, but with the standalone player (in this case, Windows) Because I need to be able to control some...